
The Particle Die Operator is fairly simple and allows
you to send any group of particles to their death at any given time. This
can happen at once, or over time.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off'. You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle - (Particle) This input data stream reads in the currently
selected particle group that is to be killed. The data stream MUST
be connected and will be highlighted yellow if it is not.
Die In Time - (Frame) This input data stream is used to override
the Die In Time value in the Particle Die rollout.
Variation - (Scalar) This input data stream is used to override
the Variation [%] value in the Particle Die rollout.
No Operator Outputs.

Die in Time - This value sets the number of frames it takes to
kill the selected particle group completely. A value of zero kills the
particle immediately, while higher values cause the particles to "fade"
from existence over the number of frames given.
Variation [%] - To prevent all of the particles from dying on
the exact same frame, you may want to increase the variation value. Higher
percentage values result in more random death values for the particles.