Particle Die Operator

 

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The Particle Die Operator is fairly simple and allows you to send any group of particles to their death at any given time. This can happen at once, or over time.

Operator Inputs 

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off'. You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Particle
- (Particle) This input data stream reads in the currently selected particle group that is to be killed. The data stream MUST be connected and will be highlighted yellow if it is not.

Die In Time
- (Frame) This input data stream is used to override the Die In Time value in the Particle Die rollout.

Variation
- (Scalar) This input data stream is used to override the Variation [%] value in the Particle Die rollout.

Operator Outputs 

No Operator Outputs.

Rollout Menu
 

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Die in Time
- This value sets the number of frames it takes to kill the selected particle group completely. A value of zero kills the particle immediately, while higher values cause the particles to "fade" from existence over the number of frames given.

Variation [%]
- To prevent all of the particles from dying on the exact same frame, you may want to increase the variation value. Higher percentage values result in more random death values for the particles.